December 15, 2018

Random Saturday Ep 10: Evolution of Adventures


Adventures have been part of the game for quite a while now, with the first one coming out in mid-2013. They’ve changed quite a bit over the years. Below, I’ve tracked some of the changes in them over time.

Increasing Scale

Each consecutive adventure has increased in size, scale, and importance to the storyline. We’ve gone from saving small bunny burrows to taking down the Phantom Fortress. I think they might have reached the scale limit, though, with the newer adventures either being smaller or spinning off into different plotlines. We know they’ll never actually get rid of Phantoms in the adventures (unless a new enemy is introduced), because then you couldn’t make more adventures, but they will seemingly get closer. Eventually we’ll probably increase in scale enough to get to the Phantom Factory or the Phantom HQ or the Phantom Intergalactic Space Station (actually that would be cool).

Graphics

The graphics style has changed noticeably throughout the adventures. Mainly it evolved to/rotates between what I’ll call Traditional and Shiny. Adventures started off traditional. Everything looked very natural. There weren’t a whole lot of shiny machinery items, a lot of it was plants and old buildings and tree houses and things of that nature. 

As we moved on into the Phantom Fortress, Badlands and other such adventures/places, things got a lot shinier, mostly due to the style of phantom machinery. Den items from shiny and traditional adventures tend to look out of place next to each other. They’ve reverted back to traditional for Trials of Zios and beyond, though. I think traditional looks better in general, since it mixes with more other items/dens.

Mechanics

A lot of different mechanics and items have been added over the years. You started out with chomper plants, watering and plugs, and then added boomseeds, crystals, different phantom types (kings, engineers, heavy phantoms, etc.), paintseeds, snares, and a whole slew of other things. 

Nerfing

Lots of adventures got nerfed as time went on. The Normal Mode versions got shortened, had obstacles removed, and generally got easier as time went on. The Hard Mode versions stayed the same, resulting in some pretty big difficulty differences.

There we go, Random Saturday Episode 10 is complete. Bye!

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